Unannounced AAA MMORPG

[Project description placeholder]
During my time at Zenimax Online Studios, I had the opportunity to work on a fast-paced, movement-focused MMORPG shooter as part of the dedicated Traversal (3C’s) team. Our goal was to make player and AI movement feel responsive, expressive, and deeply integrated with the game’s vertically oriented world.
I implemented core movement mechanics that supported both player and AI traversal in a highly dynamic environment. Working closely with the Combat, Abilities, and Gameplay teams, I helped design and integrate 3C’s features that were both technically sound and gameplay-driven.
Much of the work was done in a proprietary engine, which required building new systems from the ground up. I authored technical documentation, supported networking for large-scale MMO systems, and collaborated daily with design and engineering to ensure features were scalable, performant, and fun.
Articles about the project’s cancelation:
- https://www.trueachievements.com/news/canceled-xbox-mmo-project-blackbird
- https://www.videogamer.com/news/elder-scrolls-online-devs-scrapped-mmo-was-reportedly-incredible/
- https://www.bloomberg.com/news/newsletters/2025-07-03/microsoft-s-xbox-cancels-blackbird-an-upcoming-game-that-impressed-executives