A season game developer with a passion for solving impossible problems and driving games towards whatever comes next. Armed with years of design and programming experience, I have worked on everything from Console to VR and AA to Indie.
Senior Game Designer
Senior Technical Designer
Senior Game Designer
Senior Technical Designer
Years Designing
Specializing in Gameplay, Combat and UX!
Years Programming
In numerous languages such as C#, C++, UE Blueprints, Python, JS and many more!
Years Playing Games
Since my first Gameboy and copy of Pokemon Yellow I’ve never stopped playing, and probably never will!
A season game developer with a passion for solving impossible problems and driving games towards whatever comes next. Armed with years of design and programming experience, I have worked on everything from Console to VR and AA to Indie.
Worked exclusively on the 3C's team, with a focus on player movement. I also collaborated with the Combat, Abilities and Level Design teams to integrate player movement.
Acted both as a tools designer for the level and gameplay design teams, while also working on Combat design for weapons, combat pace and enemies
Acted both as a tools designer for the level and gameplay design teams, while also working on Combat design for weapons, combat pace and enemies
Brought elements of both the combat and vehicle systems to life, from design to final implementation