Developing at Workinman Interactive
Senior Game Developer
During my 5-year tenure at Workinman Interactive, I contributed to a diverse array of titles across multiple platforms, including mobile, web, desktop, AR, VR, and installations. In each instance, I fulfilled roles as both a designer and engineer. (Tech Design)
12+ Titles Shipped
Shipped titles with a range of clients including Noggin (Nickelodeon), Disney, Chromia Studio and more!
Lead Developer
Led teams of 4+ in game development, providing mentorship to new developers in both engineering and design.
Full Cycle Development
Contributed to the full development cycle of each title at WM, from concept to release, including post-launch support on some titles.
Gameplay Design
Played a significant role in shaping core gameplay and designing features for each released title.
Project Management
As a Senior Developer, I frequently led planning and coordination efforts between my team and the client.
Feature Ownership
Took ownership of each feature, collaborating with my team, leadership, and clients.