Galaxy In Turmoil

Gameplay Developer
@ Frontwire Studios
Originally conceived as the third installment in the Star Wars: Battlefront series, Galaxy In Turmoil evolved into a distinct IP. Joining the team in 2016 as a Gameplay Developer, I concentrated on blueprint scripting and C++ conversion. I worked on designing and prototyping gameplay features, and reviewing the work of other developers through code reviews.
- Designed and prototyped weapon and vehicle mechanics for a large scale fps (Unreal Engine 4)
- Implemented networked replication of fps features, focusing on weapons and refining combat
- Worked with a large international team across 5 time zones